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dc.contributor.authorKrasnoproshin, V. V.-
dc.contributor.authorMazouka, D.-
dc.date.accessioned2016-10-18T11:32:08Z-
dc.date.available2016-10-18T11:32:08Z-
dc.date.issued2016-
dc.identifier.urihttp://elib.bsu.by/handle/123456789/158758-
dc.description.abstractThis paper describes a methodology for rendering processes construction using graphics pipeline technology. The proposed technique is focused on the problem of program development in 3D graphics and aims to optimize related expenses.ru
dc.language.isoenru
dc.publisherMinsk: Publishing Center of BSUru
dc.subjectЭБ БГУ::ЕСТЕСТВЕННЫЕ И ТОЧНЫЕ НАУКИ::Математикаru
dc.subjectЭБ БГУ::ОБЩЕСТВЕННЫЕ НАУКИ::Информатикаru
dc.subjectЭБ БГУ::ТЕХНИЧЕСКИЕ И ПРИКЛАДНЫЕ НАУКИ. ОТРАСЛИ ЭКОНОМИКИ::Медицина и здравоохранениеru
dc.titleEfficient organization of rendering process on graphics pipelineru
dc.typeArticleru
Appears in Collections:2016. PATTERN RECOGNITION AND INFORMATION PROCESSING (PRIP’2016)

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